I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

    • fakeman_pretendname
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      11 months ago

      It also seems to keep cropping up in janky 3D Unity games, “We can’t allow pause because it breaks all the physics”.

    • r1veRRR@feddit.de
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      11 months ago

      Soulslikes can’t be paused and it has nothing to do with online play. Fromsoft just hates working adults.

      • Nanokindled@beehaw.org
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        11 months ago

        I think it probably has something to do with online play, though, since Fromsoft’s multiplayer model revolves around invasion. Granted you can turn it off, so obviously there should be a pause option, but I have a vague hunch that the two issues are related from a dev/engineering perspective.