• Friendship@kbin.social
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    1 year ago

    Agreed, Bethesda hasn’t been idle in the time since Skyrim came out. Granted their last few titles have been somewhat hit or miss but to say they’ve not been making anything new would not be accurate.

    • conciselyverbose@kbin.social
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      1 year ago

      I didn’t love fallout 4, but it clearly had a lot of work put into it, and a lot of people really did like it. It wasn’t that far off from what I wanted it to be.

      I do think 76 was a misstep, but I don’t think it was a metal gear survive level disaster of an idea. It’s not like nobody asked for co-op fallout, and a lot of games with similar core ideas around that time were pretty successful. It’s just not what I’m interested in and not something they have experience with, and they made some bad decisions.

      Starfield is going back to what they do best, which is a single player game with a massive world and complexity from top to bottom. I’m extremely hopeful. Obviously until it releases, we don’t know, but that 45 minute direct looked damn good. I just wanted Skyrim/fallout with modern gunplay and in space, but “you can be a space pirate” means it might capture the need I’ve had since Assassin’s Creed Black Flag for the first time, too. It really does look truly expansive, though.

      I also absolutely want Elder Scrolls 6, but this looks like there’s a good chance it will justify the wait.

      • surrendertogravity@wayfarershaven.eu
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        1 year ago

        It was such a huge relief when they revealed that the protagonist for Starfield would be unvoiced, and even more when they showed character backgrounds and traits in the gameplay demo last year.

        We don’t have Starfield in our hands just yet, so ofc our hope could be misplaced, but based on the evidence so far, they understand what fans loved about Skyrim and earlier games and where Fallout 4 departed from that. For me, that departure was the main quest that railroaded you into a specific sort of character and the voiced protagonist limiting dialogue to “yes/sarcastic yes/yes, but I need more info/no.” Everything they’ve shown us about Starfield makes it look like we’ll be able to come up with very different characters for each of our playthroughs, and that’s exciting.