Comparing two approaches for creating floating UI like health bars, text labels, damage numbers, … using either world space UI or screen space UI.

Both approaches have their pros and cons and can be useful in different situations.

In this video I use Unity and UI Toolkit, but the two approaches for creating floating UI are also relevant in other game engines (Unreal, Godot, self-made, …)

If you are using Unity and UI Toolkit you might be interested in a Unity Asset Store package that greatly simplifies creating such floating UI. https://assetstore.unity.com/packages/slug/275047