Comparing two approaches for creating floating UI like health bars, text labels, damage numbers, … using either world space UI or screen space UI.
Both approaches have their pros and cons and can be useful in different situations.
In this video I use Unity and UI Toolkit, but the two approaches for creating floating UI are also relevant in other game engines (Unreal, Godot, self-made, …)
If you are using Unity and UI Toolkit you might be interested in a Unity Asset Store package that greatly simplifies creating such floating UI. https://assetstore.unity.com/packages/slug/275047
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