Xbox now in the position of holding the industry back from widespread adoption of the best control scheme innovation in decades
laughs in Wiimote aiming
Surprised that Sony and MS still don’t use tech that Nintendo used nearly 20 years ago.
Not saying Nintendo is any better than any other shitty game corporation. Just wonder how much stuff companies call cutting edge is actually old tech.
nearly 20 years ago
what the fuck
The Wii came out in 2006
Haha yeah me too buddy
Ow my back
Hehehe
I mean the PlayStation 3 controllers had “Sixaxis”, but none of the games actually used the gyros at all, except some gimmicky interactions in first party games, like shaking the controller to get your flashlight batteries working again. I think the LittleBigPlanet series were the only games on the PS3 to even use the gyros properly.
Some early titles made extensive use of it but it was annoying and inaccurate.
So after it just made people mad, later titles dropped it.Lair for example was basically unplayable until they patched it to allow for analog control as well.
Army of two also used it for the parachute sections but it also was not always accurate. It was on by default but could be switched to analog sticks in the settings.
Yeah accuracy with sixaxis was an issue (I remember being very frustrated with one of the Uncharted games), which ended up with Sony going in the complete opposite direction with the PlayStation Move for the PS3 in response to the Nintendo Wii and Xbox Kinect craze, in which the PlayStation Move was the most accurate motion control system between the three by quite some margin. (I got to try all three at various friends houses over a decade ago, and even as a teenager the difference in accuracy was noticable). However, this also made the PlayStation Move the most impractical system, as you had to play in a decently lit room (it was even more sensitive to this then Kinect), and the controllers required calibration every time you started a game or round. Also, the move controllers looked like vibrators with colourful orbs on top. So the increased accuracy came at a cost of practicality.
I think there was a tony hawk down hill game that made extensive use of them for leaning.
Ratchet and Clank games did some fun stuff with the gyro controls where they had a tornado gun that you could fire and then control it with the controller while using other weapons.
Gyro aiming is cracked, it is absolutely as good as mouse aim especially with flick-stick.
I legitimately really really like gyro aim it feels super natural and I can perform completely equally to my mouse use. I’d argue my tracking is actually better with gyro than with mouse whereas mouse is slightly better for flicks onto target, this is offset by simply practicing good reticle placement though, you shouldn’t ever be needing to flick shot.
hahaha demoknight tf2 mentioned
amazing
demonknight tf2
conTROLLERknight tf2
that’s funny because most people that either play shooters don’t know how good gyro aiming is, and refuse to use it, so even if they did add it, it would probably not matter at all
yeah it’s night and day for a lot of shooters, and especially when you’re sniping
Competition breeds innovation. /s
Don’t most people still prefer Xbox controllers over PlayStation ones? I mean, I got a PlayStation 4 controller because I thought the extra features could be useful but in terms of ergonomics, buttons and triggers I wish I had an Xbox controller sometimes. Oh yeah, and the fact that they take standard AAA batteries is an improvement over a fixed battery that goes to shit over time
Speaking of those extra features, I use the track pad for stuff like screenshots and emulator hotkeys but I still haven’t managed to make use of the gyro despite wanting to try gyro aiming out. I think it’s just that I don’t play any games that have proper gyro support.
If you’re playing on PC you usually have to enable gyro aiming at the system level using steam’s controller settings menu, for example. This will map gyro inputs to mouse inputs.
I’ve tried enabling gyro aim through Steam on a couple of FPS games but it felt really fiddly. I assume actual programmed gyro is supposed to feel better to use