Hey all, first post on Lemmy!

I kitbashed this guy for a game I’m designing called Delirium28.

One of the types of AI enemies are called Booming Striders. They’re melee models that have a 3" diameter AOE attack that triggers when you kill them. They also suffer no penalties for difficult terrain. They’re bad at climbing though, and D28 is an incredibly high mobility game, so they force you to either blow them up when they’re clustered but before they reach one of your models, so they all blow each other up, or seek Elevated terrain and pick them off on at a time.