The 1990s was a time of rapid change in the tech powering video game graphics. From pre-rendering, to ray casting, to texture-mapped polygons, it seemed that a major innovation was around every corner.
However, the pathway towards graphical realism hasn’t always been clear. Let’s explore one such forking path: full-motion video. With CD-powered consoles and home PCs arriving in the 90’s, FMV-powered games became viable at last, promising the world… but only delivering oddity after oddity.
- 00:00 - Introduction
- 7:19 - Night Trap
- 23:50 - The 7th Guest
- 31:07 - Frankenstein: Through the Eyes of the Monster
- 36:12 - Corpse Killer
- 41:12 - Phantasmagoria
- 1:09:29 - Gabriel Knight 2: The Beast Within
- 1:42:45 - Phantasmagoria 2: A Puzzle of Flesh
- 2:11:36 - Bad Mojo
- 2:28:14 - Harvester (Revisited)
- 2:47:39 - Conclusion
You must log in or register to comment.