• andrew@radiation.partyM
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Supporting macOS with any sort of complex codebase is trickier than it sounds, due to the necessity to use Metal, the notarization requirements, and various quirks in cross-compile toolchains.

    • poke@sh.itjust.works
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      The engine supports Vulcan and DX11+. Mac doesn’t, natively at least. It would take a lot of effort to support it and according to their data the userbase isn’t there to justify that.