• Zombiepirate@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Is it the only Build engine game that did this? I don’t remember seeing any significant performance/grapical differences back when they were new.

      • Zombiepirate@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        8 months ago

        Oh, cool!

        It always felt like one, or at least I remember it that way.

        Outlaws was the better game, IMO.

    • Die4Ever@programming.dev
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      8 months ago

      I don’t remember seeing any significant performance/grapical differences

      CPUs weren’t multicore back then, this wouldn’t have been to improve performance really, they’d use “green threads” to conveniently run code with waits in it, and it sounds like they had a task queue of green threads