Apparently, this also explains feature differences between the Xbox and Steam versions on PC, Including why the PC game pass version of the game does not yet have DLSS support.
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It’s odd, because I’ve also read other developers say that PCGP certification is no big deal, so it makes me wonder if Xbox console certification is what takes so long, and they’re prioritising PCGP and Xbox parity/crossplay over PCGP and Steam parity/crossplay.