Director Hideki Kamiya, known for his work on the iconic game Okami, has spoken out about the Wii version of the title. In a recent social media post, he expressed dissatisfaction with the Wii port, referring to it as not being ‘original.’ The game was originally released for PS2 in 2006, the Wii in 2008, and then later remade for many modern platforms under the name Okami HD.
Kamiya noted that the Wii version lacked significant enhancements and was handled by an external studio, Ready at Dawn, which faced challenges during development. He also highlighted that some original team members’ credits were omitted in the Wii version. Fans are encouraged to experience the HD remaster version for a closer match to his intended vision.
In his tweet, Kamiya said:
Wii版はオリジナルではないです…僕が作ったのはPS2版です… いま遊ぶなら絶景版が良いでしょう…僕個人的にはWii版は遊んで欲しくないです……
which translates to:
The Wii version isn’t the original… The PS2 version is what I created. If you’re going to play now, the HD edition would be recommended. As for me personally, I don’t want people to play the Wii version…"
Have you played both the original PS2 version, and the Wii port? Which do you think was better?
Have you played the HD version? What do you think of the enhancements?
That’s interesting. I’ve only played the Wii version but I don’t recall anybody saying anything was missing at the time. In fact, using the Wiimote to do the paint strokes was hailed as an improvement (having not played the original, I can’t even envisage how doing the strokes with an analogue stick would work)
Not sure how much, but there was stuff missing.
For example the filter that makes everything kinda blurry and dream-like, and a whole ending sequence video with a song, artworks and animations.
Worst part is that video was not removed for a lack of time or anything, but just because it included credits and a logo from studio Clover. You know, the people who made the game to begin with.
Oh, that sucks. Surely they could have added the Wii-specific credits afterwards and kept the original video. I’ve seen that sort of thing done many times.
That would have been a correct way to do this, yeah. I’ve seen it done like that too, for example Mario Kart 8 Deluxe and Hyrule Warriors Definitive Edition has both port and original teams in credits.
Going so far as removing a cool little ending song just because the video clip happened to reference the old studio is petty.