BrikoX@lemmy.zip to Gaming@lemmy.zipEnglish · 1 year agoUnity U-turns on controversial runtime fee and begs forgivenesstechcrunch.comexternal-linkmessage-square26fedilinkarrow-up177arrow-down15file-textcross-posted to: hackernews@lemmy.smeargle.fanshackernews@derp.foo
arrow-up172arrow-down1external-linkUnity U-turns on controversial runtime fee and begs forgivenesstechcrunch.comBrikoX@lemmy.zip to Gaming@lemmy.zipEnglish · 1 year agomessage-square26fedilinkfile-textcross-posted to: hackernews@lemmy.smeargle.fanshackernews@derp.foo
minus-squareEcho DotlinkfedilinkEnglisharrow-up4·1 year agoSomebody was pointing out the other day they have about 7,000 employees, why? I cannot understand what they must all do.
minus-squareblindsight@beehaw.orglinkfedilinkEnglisharrow-up1·1 year agoA lot of those employees must be client-facing/sales/ads, I would think? I don’t think game engines generally have large teams, but maybe I’m wrong.
Somebody was pointing out the other day they have about 7,000 employees, why? I cannot understand what they must all do.
A lot of those employees must be client-facing/sales/ads, I would think? I don’t think game engines generally have large teams, but maybe I’m wrong.