We are so back

  • TedZanzibar
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    16 days ago

    Meh. I was really hoping they’d go back to the sci-fi aesthetic of 2016 but instead they’ve doubled down on the weird high fantasy with guns thing.

    It’s like they actually wanted to reboot Heretic/Hexen but they couldn’t get the license for it so they’ve just shoehorned it into Doom instead.

    • Odelay42@lemmy.world
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      16 days ago

      Sorry it’s not going in the direction you hoped. I’m personally super into this vibe. Feels bizarre and different. Hopefully they capitalize on the theme and do something cool with it. If the “dragon” flight part is as tight and fun as recent Doom mechanics, it could be really fun.

      • uhN0id@programming.dev
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        16 days ago

        Agreed. I am not a fantasy fan for games really at all (with very few exceptions) but this looks so rad. The combination of tech and fantasy looks like a wild ride.

    • gaylord_fartmaster@lemmy.world
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      16 days ago

      To me it feels like they’re leaning into more of a Quake 1 aesthetic, which I really like.

      Funnily enough I never really liked that the quake sequels doubled down on the sci-fi so hard.

      • TedZanzibar
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        16 days ago

        Yeah honestly Eternal should’ve been a Quake reboot using the new engine rather than a Doom sequel. Everything about it felt like Quake.

      • trslim@pawb.social
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        15 days ago

        Yeah i really prefer the lovecraft aesthetic of Quake 1 over the tech, body horror of the sequels. Science coming into contact with something that defies science and reason is one of my favorite genres of fiction. The Myst, Event Horizon, Doom (especially Doom 3,) and the newest Rimworld dlc all really scratch that itch of coming into contact with something outside of reality, outside of reason and understanding. Really wish for more of that.

    • CALIGVLA@lemmy.dbzer0.com
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      16 days ago

      Yeah, I kind of agree. I wish they’d make a new Quake or something, Doom is cool and all but this barely resembles it. Eternal was fun, but too goofy and campy, Doom 2016 did it perfectly.

    • 30p87@feddit.de
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      15 days ago

      For me it’s not really the aesthetic, but the gameplay in itself. Doom 1, 2 and 64 were, understandably, very different from the other parts, but very similar to each other - a game based on movement, where you fly around the map at ludicrous speed shotgunning everything in a few hits. Doom 3 is much more tactical in its game and weapon play. You aren’t just infinitely fast and can save yourself from every situation by strafing, but you actually need to use all your weapons as they are best. Doom 2016 was a perfect mixture out of both styles, with high speed movement, (double) jumps, and a use for every weapon for its unique abilities. Everything was nicely integrated and balanced. Doom Eternal not only changed that style again, they also removed many good concepts, like classic maps and runes. It’s clearly a step down, in almost every way, and yet another gameplay style.

    • umbrella@lemmy.ml
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      15 days ago

      sure, go ahead and remake hexen but pretend its doom to appease the copyright overlords