• Alteon@lemmy.world
    link
    fedilink
    arrow-up
    25
    arrow-down
    7
    ·
    1 year ago

    Personally, I just can’t stand playing Larian Studio games. It’s like playing with a vindictive DM. It was especially noticable in Divinity: OS2. I played as the skeleton guy who was permanently disguised. I’ll encounter a random group of enemies…and somehow, they just know to use heal on my undead guy to hurt him? He’s disguised, what the fuck? Every enemy whether man, animal, or demon knew every weakness, knew which players had the lowest weaknesses, and would exploit the absolute fuck out of them. Exactly like a vindictive DM would.

    • oscarlavi@lemmy.worldOP
      link
      fedilink
      arrow-up
      21
      ·
      1 year ago

      Yeah I agree that’s rough, and probably an unexpected interaction. That being said, other than that, I’ve played pretty much all Larian Games (even Divinity 2: The Dragon Knight Saga) and I’ve never felt like the game is working against me, but I have felt like the game is of punishing difficulty in some unexpected ways. When you make a game with so many permutations, there are bound to be issues with some of the edge cases. Not defending them, I’m happy you shared a legitimate complaint, unlike the OP review which isn’t a legitimate complaint, but is clearly just salt.

    • Potatos_are_not_friends@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      Your particular scenario does seem frustrating, I agree.

      For the vindictive DM? Oddly enough, I like that! Lots of subversion to keep it interesting. At least for me who suffers from “pick one strategy in the beginning and run it to the end game”.

    • TipRing@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I agree, but prefer this approach to Owlcat Games philosophy of just giving everything 28+ SR and arbitrary AC bonuses.