• mosfet@feddit.de
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    8 months ago

    Does anyone know how it worked? Did it use something like bluetooth? Iirc the ds kinda had wifi.

    • Aggravationstation
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      8 months ago

      Probably wifi. The DS had it but it didn’t work with many routers because it used the old WEP encryption that stopped being supported.

    • Khanzarate@lemmy.world
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      8 months ago

      DS had full WiFi, just nothing to do with it unless a game needed it, but yeah pictochat did use that receiver. As far as I know it was a proprietary protocol so not actually WiFi, but same antenna and bandwidth and everything.

      • Draconic NEO@lemmy.dbzer0.com
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        7 months ago

        I feel like I read it uses ad-hoc capabilities not unlike what’s used on Switch nowadays. Ad-hoc networking isn’t used that much though outside of that for some reason.

        • Khanzarate@lemmy.world
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          7 months ago

          Yeah that’s right. No routers needed.

          All local wireless gameplay on the DS is the same ad-hoc networking, too. Some games, like Mario kart, could use ds download play which is the same thing but a host would send over full game data before playing, too.

          The 3ds also used it for local streetpass.

          Nintendo experimented with it a bunch, honestly, although I always felt it was relatively unexploited in the ways they did. DS download was cool though because it was a mobile console’s split-screen gameplay, instead of selling you 4 games to let 4 people play.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      8 months ago

      It used wifi. Can’t remember if it also had IR communication, like the GBC. It’s been ages since I had a DS, but I’m pretty sure that there was another handheld other than the GameBoy Color that had the IR stuff. Nobody used it though, because it fuckin sucked.

      • Zangoose@lemmy.one
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        7 months ago

        The DS did have an IR sensor but (I’m pretty sure, don’t quote me too hard here) a majority of the local communication was using either wifi or a proprietary wireless connection using the wifi antenna/chip.

        I specifically remember Pokemon Black/White having an IR quick-trade option where you had to put 2 DS’s back-to-back and being really confused about it because it seemed useless since it took so long to actually work.