Is this happening to anyone else? I’ll set up a clever ambush, load everyone up with buffs, and start a surprise round.
When I finish up the turn of the character that started the fight I discover that turn based mode has auto canceled for my other characters, all my buffs are worn off, everyone is out of position because of the group mode and someone is dead because they were standing in poison! Arrrg!
Is there a way to make turn based mode stay on? Or is this a known bug?
FWIW, when I’m setting up ambushes I always ungroup everyone (hotkey is g by default). Then I put everyone in position, set up buffs and then swirch it onto turn based mode, before springing the trap. I find leaving characters grouped causes more problems than it solves.
Let me know if I’ve misunderstood something though.
I do the ungrouping now, but it still drops everyone out of turn based and I need to quickly micro everyone back in before I lose rounds of my buffs.
Hopefully it’s just me, or they make an option or fix for it, I’ve had to restart combats a bunch of times because of it