I can achieve remapping using InputMap, config files, a virtual input system, and a bunch of other stuff, but it’s kind of pain tbh. Not hard just a lot of code and layers.
Has anyone made a plugin that makes controller remapping simpler in Godot?
With how much work it is to implement, it makes it kinda low ROI for a project, but I feel bad for users bc it’s basically the default for all games now to have remapping.
If you’re going to have your game on steam the API takes care of that for you.
Has anyone made a plugin that makes controller remapping simpler in Godot?
Godot Game Settings might interest you. It’s not specifically for input as it’s a general settings helper, but it still covers input.
That looks pretty sick, thanks!
No idea, but this Godot based project seems to include something like that: https://github.com/ShadowBlip/OpenGamepadUI