WIIHAPPYFEW [he/him, they/them]@hexbear.net to games@hexbear.netEnglish · 7 months ago[Pannenkoek2012] SM64’s Invisible Walls Explained Once and for Allyoutu.beexternal-linkmessage-square22fedilinkarrow-up128arrow-down10file-textcross-posted to: videos@lemmy.worldspeedrun@sh.itjust.works
arrow-up128arrow-down1external-link[Pannenkoek2012] SM64’s Invisible Walls Explained Once and for Allyoutu.beWIIHAPPYFEW [he/him, they/them]@hexbear.net to games@hexbear.netEnglish · 7 months agomessage-square22fedilinkfile-textcross-posted to: videos@lemmy.worldspeedrun@sh.itjust.works
minus-squarepeppersky [he/him, any]@hexbear.netlinkfedilinkEnglisharrow-up1·7 months ago They lasted through the PS2 generation, and there are some of them now, but even given that, linear 3D platformers are a very small minority. That’s really mostly due to the fact that the 3D perspective doesn’t lend itself even half as well to platforming as to shooters.
minus-squareashinadash [she/her]@hexbear.netlinkfedilinkEnglisharrow-up2·7 months agoAnd yet the Sands of Time games are really good, but sure whatever. Also it’s not like being a collectathon helps at all.
minus-squareHexReplyBot [none/use name]@hexbear.netBlinkfedilinkEnglisharrow-up1·7 months agoI found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: yewtu.be inv.nadeko.net yt.artemislena.eu piped.video
That’s really mostly due to the fact that the 3D perspective doesn’t lend itself even half as well to platforming as to shooters.
And yet the Sands of Time games are really good, but sure whatever. Also it’s not like being a collectathon helps at all.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: