Howdy, Tenno! As we continue our pursuit of Quality of Life changes, we believe the time has come to revisit how we handle Enemy Health Types, Resistances and Weaknesses, and a few Status Effects! Let’s get into it! Please keep in mind that much of this is a concept and prone to further changes a...
In short Cold will now freeze and Blast makes guys go boom!
Really don’t like the looks of this, mainly because it doesn’t seem like DE really understands just how many statuses are useless. Like, no changes to Puncture or Impact? Any change to Magnetic is pointless because Toxin will just cut through the shields? and I would say Current SP Grineer should be the baseline tankiness for all SP enemies, instead they’re massively nerfing Grineer HP and then they’ll slightly buff survivability on the Corpus in a way that still won’t matter against Toxin.
Simplification of a system that’s really only complex fo the sake of complexity is a good and noble goal, but the answer can’t just be “massively nerf the survivability of enemies,” because enemies are already complete chaff. The article doesn’t even address Infested though, so maybe they’re still evaluating things.
Really don’t like the looks of this, mainly because it doesn’t seem like DE really understands just how many statuses are useless. Like, no changes to Puncture or Impact? Any change to Magnetic is pointless because Toxin will just cut through the shields? and I would say Current SP Grineer should be the baseline tankiness for all SP enemies, instead they’re massively nerfing Grineer HP and then they’ll slightly buff survivability on the Corpus in a way that still won’t matter against Toxin.
Simplification of a system that’s really only complex fo the sake of complexity is a good and noble goal, but the answer can’t just be “massively nerf the survivability of enemies,” because enemies are already complete chaff. The article doesn’t even address Infested though, so maybe they’re still evaluating things.