• Umbrias@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    8 months ago

    Something not rally being mentioned is that their monetization system has gotten predictably worse, for example nerfing a weapon in advance of a premium battle pass weapon that coincidentally fills the niche that was just nerfed away.

    • LoamImprovement@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      I mean, that’s not really so bad considering you can unlock the battle passes without spending a dime past your initial investment. The timing of the nerfs might be coincidental - I do also seem to remember a Breaker - Railgun - Shield Pack monoculture being a pretty big issue.

      • Umbrias@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        8 months ago

        Unlocking the battle pass with grinding takes forever. With over 40 hours I only just made enough to unlock one. Except I didn’t because I spent a little along the way on armor. Playing normally does not get warbonds at a reasonable pace.

        • LoamImprovement@beehaw.org
          link
          fedilink
          arrow-up
          1
          ·
          8 months ago

          I mean, that’s the game, isn’t it? You either grind out the super credits, and the fact that’s an option at all is the Hallmark of a good game, or you pay for instant gratification. Live service doesn’t support itself.

          • Umbrias@beehaw.org
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            8 months ago

            “The scraps of barely available content is the hallmark of a good game” is something I’d be abjectly horrified to hear just ten years ago.

            The game is not free to play. It’s a paid game with abusive monetization practices on top. You’ve already paid for the service.

            The overton window has moved so much now. Sigh.