nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoTake-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpotwww.gamespot.comexternal-linkmessage-square36fedilinkarrow-up1148arrow-down14
arrow-up1144arrow-down1external-linkTake-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpotwww.gamespot.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square36fedilink
minus-squareSbisasCostlyTurnoverlinkfedilinkEnglisharrow-up2arrow-down1·1 year agoI think the term they use is ‘whales’. If 99% of their audience ignore them, they still make a bucket load of money because the 1% who can afford to spend the money, or have issues with self control more than make up for it.
I think the term they use is ‘whales’.
If 99% of their audience ignore them, they still make a bucket load of money because the 1% who can afford to spend the money, or have issues with self control more than make up for it.