• BigBananaDealer@lemm.ee
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    2 months ago

    bethesda has historically hated mods and the people who make them. its why their games have such a small modding scene

    • PolandIsAStateOfMind@lemmy.ml
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      2 months ago

      Well the updates to Skyrim, Fallout and lack of modding tools for Starfield seems to indicate that it is now a reality. I seriously cannot fathom why they would sabotage themselves like that. It’s absolutely obvious since at least Oblivion that mods are lifeline and reason for success of Bethesda rpg games yet here we are.

      • BigBananaDealer@lemm.ee
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        2 months ago

        the games sold just fine on console, before modding was possible on it. never got this modding saves bethesda narrative. its just a neat addition

      • Phoenix3875@lemmy.world
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        2 months ago

        My gut feeling is that the procedural generation thing in Startfield somehow absorbs some people’s need for mods.

        • FenrirIII@lemmy.world
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          2 months ago

          Yes, clearing out the exact same building 40 times is much more entertaining than having a different building layout. /s

        • PolandIsAStateOfMind@lemmy.ml
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          2 months ago

          No, not really. After Starfield released mod scene EXPLODED capital letters, there were hundred new mods every day. However, without proper tools 95% of those mods are very simple reskins and modders got burned out and bored on this fast. Now we are 8 months after release with still no tools and that enthusiasm is largely gone. Part of it will still be back, but the best moment to establish a vibrant mod community has passed.

    • Glytch@lemmy.world
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      2 months ago

      They’ve certainly gotten more hostile to mods since the M$ acquisition. At least mods that don’t want to play ball with the creation club nonsense.

    • JackbyDev@programming.dev
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      2 months ago

      I seriously doubt that. Bethesda’s titles are generally some of the most moddable mainstream titles. I missed sarcasm.