I have a triple monitor setup right now, but am thinking of trying a single ultrawide monitor. What is your preference?

  • GCanuck@lemmy.world
    link
    fedilink
    English
    arrow-up
    18
    ·
    6 months ago

    As others say…. Multiple monitors for work. One big ultra wide for gaming.

    My only “complaint” about ultra wide is that most gaming ui’s aren’t configured for them. Meaning that to look at the mini map in a game like Cyberpunk, you have to take your eyes off the centre of the screen. Then you will crash your car.

    • Hucklebee@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 months ago

      As someone who dabbled in gamedev (no expert though), I would find it hard to find a solution for the UI problem. The base of many UI implementation is always a reference screen resolution where stuff gets resized and/or stretched according to the width of the monitor. So if a minimap is, let’s say, placed 40 pixels from the edge of the screen, it will always be 40 pixels from the edge of the screen. Creating custom UI’s for every resolution would be really timeconsuming.

      Maybe some day it will be the standard that you allow people to customize the UI and drag things around themselves. But for now, such systems are not readily available in game engines and would have to be custom built.

      • Turun@feddit.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        Most games are apparently built like this. But there are two solutions: as you’ve said, making the UI configurable is one of them. (In KSP you can move the navball left and right on the bottom edge of the screen) Or the UI placement can be made with modern ultra wide screens in mind. W.g. the minimap is placed 40px from the right edge, unless the screen is an ultrawide one, then the UI is restructed to a box that is equivalent to a 21:9 (or 16:9) screen.

  • deranger@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    11
    ·
    6 months ago

    I run triple LCDs at work and an ultrawide OLED at home. I prefer triple for productivity because of W11 window snapping, you can divide the three screens up really well in no time. For games I prefer the ultrawide, the unbroken picture and smooth curve are great.

    • d3Xt3r@lemmy.nz
      link
      fedilink
      English
      arrow-up
      11
      ·
      edit-2
      6 months ago

      You cannot go back after trying it

      I did! Used to have a Samsung 49" ultrawide. After using it for a couple of years, I sold it and got a 16:10 32" QHD, which I found worked better for me (+ one or two laptop screens for chat / random stuff when I’m doing serious work).

      The biggest issue I had with the ultrawide is that most of the games that I played weren’t optimised for it, especially in some games where things like the mini-map might be at the far end of the screen, or worse, if it was an older game then you’d have to put up with black bars, or play the game in windowed mode.

      • ferret@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        7
        ·
        6 months ago

        I think it can work better when you put the game in borderless windowed mode and use a third party program to maneuver it

      • Aganim@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        In my personal experience most games either work fine out of the box or after some tweaking, I’ve had a 49 inch 5120x1440 monitor for almost 4 years now. At times you’ll need to use Flawless Widescreen or Widescreen Fixer to get things working, or UI mods if the game supports that. But worst case you can always try a better supported widescreen ratio or 16:9 and live with some black bars, not ideal, but not the end of the world either.

  • LucidNightmare@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    6 months ago

    I bought an ultrawide monitor, and it has over the years, become my least favorite part of my setup. The games that I play usually do not even support ultrawide, movies don’t support it, and Youtube videos do not support it.

    Basically, I spent the extra amount of money on a monitor that shows black bars 90% of the time I am at my desk, and that has really soured my experience with ultrawides.

    The next monitor I get will be a flat, 2 or 4k OLED monitor.

    • GoodEye8@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      6 months ago

      But when it works it’s excellent, reminds me of going from 4:3 to 16:9. Playing 16:9 feels jarring, like I’m playing with blinders on. I’m not sure what you’re playing but most of the games I play do support 21:9.

      And YouTube actually supports 21:9, it’s just that most content creators don’t make videos in that format.

  • PixelAlchemist@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    6 months ago

    I’ve been using an ultrawide since 2017 and I have no desire to go back. If anything I want to get an even wider monitor next time. My advice is to make sure that you don’t get a 1080p ultrawide. The 1440p versions are well worth the price difference. Had a 34” 2560x1080 monitor at work one time and it felt really claustrophobic compared to the 34” 3440x1440 I had at home.

    • filister@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      2
      ·
      6 months ago

      I also have 3440x1440 curved at home and flat at work. My personal recommendation is to get a curved one. But if I have to shop now for a monitor, I will simply get a 4K flat. 32-34 inches. The lost vertical space is a real deal breaker for me and it annoys me.

      Ultra wide are nice for example for audio/video editing, where you want to visualise the timeline, but majority of tasks you would do, including gaming on them are better on a standard 16:9 monitors.

  • edric@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 months ago

    I’ve used multiple monitors (2-3) for the longest time. Switched to a widescreen last year and never looked back. Now I just use one monitor plus my laptop as an extra screen for static apps.

  • ghashul@feddit.dk
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 months ago

    I’m rocking a 21:9 ultra wide with a 16:9 secondary monitor. Best of both worlds, in my opinion.

      • ghashul@feddit.dk
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        I have the ultrawide monitor straight in front of me, and the 16:9 is to the left side of it, angled towards me.

  • SkyezOpen@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 months ago

    21:9 ultrawide for main desktop and gaming and 16:9 to the side for discord, browser, whatever else is plenty for me. Also that’s all that will fit on my desk arms lol.

    • OrgunDonor@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 months ago

      Similar set up for me. But 21:9 is my desktop, so discord, web browser, anything that is lower quality. Then my 16:9 is my gaming and high quality content screen.

      This is because my 21:9 monitor is a bit older now, and a 144hz VA panel, and I hate it for games. My new 16:9 is an OLED and 240hz and it is absolutely gorgeous. I also mostly play fighting games, so anything more than 16:9 is just black, well in the case of the VA panel grey and a bunch of light bleed.

  • leds@feddit.dk
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 months ago

    Single ulttawide using two inputs. So use split screen each half using separate cable and then joined together again as single desktop. The advantage is that you can easiliy maximise a window to half of the screen or share only half of your screen in teams etc. But still have a single big desktop where you can drag windows from one side to the others.

    • RubberDuck@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 months ago

      That’s actually a cool idea. What inputs do you use. One from onboard and the other half from graphics card?

      • leds@feddit.dk
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        From docking station that has multiple outputs but I guess could also work very well with split screen from onboard graphics card.

        Only downside I see is if you want to have a full screen game from dedicated graphics card you need to switch off the split screen on the monitor menu.

  • fibojoly@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    6 months ago

    Not sure for triple, because you can face the central screen and have two satellites, but for two screens yeah, one wide is much better. I’m not going back! Was always turning my head and having to pick one or the other. Was not convenient at all.

  • Presi300@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    6 months ago

    I’ve never gotten the point of ultrawide. It’s bigger and more expensive than 3 monitors, yet can fit as much as 1… Because yk, you can only have 1 fullscreen window per monitor.

    Yeah, I’m triple monitor all the way.

    • sin_free_for_00_days@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 months ago

      It’s pretty easy to just split the ultrawide into as many virtual monitors as you want. At least on Linux, I have zero experience on Windows or Mac. That said, I prefer 2 monitors, one vertical.

      • Presi300@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        But why split the ultrawide into virtual monitors when you can just buy 3 monitors for less money than an ultrawide