I haven’t even cooled down yet, literally just finished it… I don’t think I’ve ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I’ve only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering.

My friend recommended it to me a couple weeks ago, and I went “yeah yeah, sure I’ll play it”. Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn’t blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off… and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly… nothing else mattered.

So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package.

For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. 😂 Gotta admit I was kinda trying to throw off the game, but it… totally rolled with my weird build.

So yea I just needed to share. Peace !

  • palebluethought@lemmy.world
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    26 days ago

    This game ruined “story” for all other games for me. Every time I hear pretty much any other game praised for its writing, I can’t help but roll my eyes internally. If they only knew

    • Hadriscus@lemm.eeOP
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      26 days ago

      Yea, it’s going to be really hard for anyone else to live up to this. I’m not sure I even want to try BG3 now…

      • DaCrazyJamez@sh.itjust.works
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        26 days ago

        Baldurs Gate 3 is probably the closest Ive come to Disco Elsyium in terms of narrative quality, at least in recent years.

        If youre willing to go back a while, Planescape: Torment (also based on DnD) has a very similar feel to DE.

          • Hadriscus@lemm.eeOP
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            26 days ago

            I just read that in the artbook, they talk about how they went isometric not out of nostalgia, but out of deliberate artistic choice and as an hommage to the classics. I should really play these classics too.