• LifeBandit666
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    6 months ago

    Well done young Padowan.

    I was there a year ago and now I’m trying to get under 30 seconds solves. Just so you’re aware this isn’t the end of the road but the start of the journey.

    • Ms. ArmoredThirteen@lemmy.ml
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      6 months ago

      Fuck I’ve been cubing for going on 15 years and I’m just starting to consistently get under 30 seconds. Consistently but not even a majority of the time… I don’t know how you all progress so fast

      • LifeBandit666
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        6 months ago

        Oh I’m consistently over 30 seconds trust me lol, I’m just trying to be under 30 seconds (and failing!).

        Best I’ve managed was a 25 and that was a fluke

  • KammicRelief@lemmy.world
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    6 months ago

    awesome, welcome to the obsession! :) as others have noted, it never ends. “I gotta get sub-1-minute!” … “I gotta get sub-50!” … “I gotta get sub-30!”… etc. I definitely have to remind myself to enjoy it some days.

      • miria [she/her]@ttrpg.network
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        6 months ago

        Speedsolving Wiki has good info on terminology.

        CFOP is a method (more optimized version of LBL(Layer by Layer))

        PLL is an algorithm set used to Permute the Last Layer (which can be split into 2 steps or looks). I’m not familiar with CFOP so I don’t know if 4 look PLL is a thing.

        I use the Roux method and I highly recommend trying out other methods! It’s harder to learn them once you’re set in your ways :P

        • anorax@framapiaf.org
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          6 months ago

          @miria
          Yes. CFOP PLL can be done in 4 steps when you’re a beginner (call 4-look) with few algos. Then you can learn more algos and do it in 3 steps.
          Finally, you can learn all algos and do it in 2 steps also called ‘full PLL’.

          @pineapplelover

          • miria [she/her]@ttrpg.network
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            6 months ago

            Again, I might be wrong, but:

            Full PLL is 1 look PLL. Using 1 algorithm to solve PLL.
            Full OLL is also 1 look and uses only 1 alg.

            Are you sure you meant 4 look PLL and not 4 look LL (Last Layer)? That would use 2 look PLL and 2 look OLL.