simple@lemm.ee to Games@lemmy.worldEnglish · 5 months agoDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comexternal-linkmessage-square34fedilinkarrow-up1164arrow-down14cross-posted to: games@sh.itjust.worksdoom@lemmy.sdf.org
arrow-up1160arrow-down1external-linkDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"www.gamesradar.comsimple@lemm.ee to Games@lemmy.worldEnglish · 5 months agomessage-square34fedilinkcross-posted to: games@sh.itjust.worksdoom@lemmy.sdf.org
minus-squarePieMePlenty@lemmy.worldlinkfedilinkEnglisharrow-up11·5 months agoRecently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.
Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.