I like it, though it REALLY seems to me DE tweaked how enemies respond to Pull—making it less useful. But maybe I just haven’t spent a lot of time below enemies, pulling them off ledges before this game mode.
Jade Light eximus make Banshee relevant, and it’s glorious to jump in to one of the side spawn spots in the hall at the end as Banshee and wail away.
CC could be a little more usable on eximus in general, I wish they got the Sentient/boss nerf to CC abilities where the abilities just have diminished effectiveness rather than it either works or it doesn’t.
I’ve been running around with a resonance Banshee a lot for this event, it’s nice seeing lots of highlighted enemies spreading the debuff around. I don’t think Silence makes that much of a difference when you can out walk the beams of death, their damage still seems bugged to me though, Covenant shows almost 2M damage prevented if I stand still for the duration of one of the beams. I don’t think it can damage objectives though.
I like it, though it REALLY seems to me DE tweaked how enemies respond to Pull—making it less useful. But maybe I just haven’t spent a lot of time below enemies, pulling them off ledges before this game mode.
Jade Light eximus make Banshee relevant, and it’s glorious to jump in to one of the side spawn spots in the hall at the end as Banshee and wail away.
CC could be a little more usable on eximus in general, I wish they got the Sentient/boss nerf to CC abilities where the abilities just have diminished effectiveness rather than it either works or it doesn’t.
I’ve been running around with a resonance Banshee a lot for this event, it’s nice seeing lots of highlighted enemies spreading the debuff around. I don’t think Silence makes that much of a difference when you can out walk the beams of death, their damage still seems bugged to me though, Covenant shows almost 2M damage prevented if I stand still for the duration of one of the beams. I don’t think it can damage objectives though.