In the wake of our initial Baldur’s Gate 3 review coverage, questions were asked about performance in the game’s most stressful area - the city of Baldur’s Gate itself, as found in Act 3. In this video, Alex tackles this head-on, finding that the more dense environment is particularly challenging to your CPU, with older chips unlikely to maintain a decent level of performance. By the way, as our initial optimised settings were GPU-based, they remain the same here - and there’s not much scalability in settings on the CPU side, as this content shall reveal.