I used to always try for the best outcome but with this have it seems like half of the time a failure also leads to an amazing consequence and story.
Like this from act one in the Underdark:
spoiler
I had to find a hidden gnome that could supply me with gunpowder, but she was so much on edge that she lit up the barrel of gunpowder and blew up the whole room, leaving half of my party dead. A suicide gnome bomber. I couldn’t convince her that I was not an enemy. Reloaded just to see if I could successfully do it, but much preferred the first outcome of the dice roll, so had to reload and try 6 times until I failed again. What a game!
Surely the main point is rolling with dice rolls.
Doesn’t save scumming kind of take the point out of having the rolls?
Feels like it would suck a lot of the fun out the game to me.
A lot of games just don’t put much thought into players that constantly fail at things and don’t really make it enjoyable.
BG3 have something called karma dice to balance it out if you’re unlucky with your rolls. It’s on by default.
I always roll with the rolls, failure is part of the game.
Yes, I’m aware of the option, but I was talking more about a failure being jsut that - a failure with no alternative interesting path or development. Obviously not the thing with BG3.
it’s so bad though! It makes your AC and hit chance not matter in the long run, at that point why even bother?
Fun
Kind of, for me some rolls I’m fine with accepting failure and some I’m not. I have accepted some very serious consequences from failed rolls but sometimes I just don’t want to deal with it.
Ultimately I guess everyone plays the game differently.