• jet@hackertalks.com
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    3 months ago

    I played a game with people who were cheating, it was really unfun, didn’t realize what they were doing until we got to the exit screen and we had +99,999 of each sample type on extract.

      • jet@hackertalks.com
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        3 months ago

        Other than only keeping the samples up to my sample cap, there were no deleterious side effects.

        I fear for my fish. But Liberty requires us to be honest and true. I had a long discussion with my democracy officer. We decided the fruits of treason should not be enjoyed by traitors, so we kept it.

      • wise_pancake@lemmy.ca
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        3 months ago

        When Minecraft came out there was no creative move, so my friend and I would use a program to find the RAM for the inventory and freeze the counters at 255 and build massive castles.

        I’m guessing they can do that with their sample count somehow.

        • xenoclast@lemmy.world
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          3 months ago

          CheatEngine is pretty comprehensively awesome… But only the absolutely the worst kind of people use it a large multiplayer game (not your small Minecraft server obvs. That is smart)

          • ferret@sh.itjust.works
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            3 months ago

            CheatEngine should hopefully not work on helldivers as the game has a kernel-level anticheat…

            • xenoclast@lemmy.world
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              3 months ago

              Almost certainly doesn’t… but it makes for a good concrete example of a good tool that can be used by idiots

    • jorp@lemmy.world
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      2 months ago

      Why would the server not validate the data? I guess they felt their invasive anti-cheat meant they should trust every message from the client. Pretty rough.