“Pyro,” the second star system of Star Citizen (out of one hundred originally promised as initial kickstarter goals a decade ago), was itself promised years ago and has once again been delayed until next year. Again.
Also, as a partial explanation to the baffling fact that this grift keeps breaking its old funding records year after year, new information reveals that there are less overall users than previous years, but those that are left are spending more and more.
The internal contradictions are intensifying.
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Looks like less content than a single system in freelancer which launched almost half a century ago
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I enjoyed Freelancer, sure it was pretty basic for a game released in 2003, but there was a serious dearth of space exploration games.
I wonder how much of that is them using an unsuitable engine. Originally they were using whatever version of CryEngine was current in 2012, and the consensus was that it could never handle a space exploration game. They’ve probably gone through more engines than Daikatana at this point, though.
That’s just Starfield except it cost $1 billion and you have to pay for a spaceship with real money.
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I didn’t know that, I assumed that at this point they must’ve switched engines, but CIG’s incompetence really knows no bounds.
Is that one Wing Commander fansite guy still covering SC? The one who wore an authentic pilgrim necklace from the terrible Wing Commander movie. I think he even worked in the company at some point?
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A whole bunch of nothing between some points of interest? So unintentionally accurate to what space is like!
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