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i kinda like the EW idea, i’ve only ever heard the ‘fits on the tabletop’ ranges excuse before, but its still a bit silly that the kind of missiles we currently use on trucks to attack things a state away suddenly shoot less far than the average infantry assault rifle, like if EW and active/passive defense was good enough that an Iskander or HIMARS could only shoot 900m effectively, we would stop using them in favor of some other weapon designed for those ranges in the first place, or use something that requires less EW capabilities like a direct fire cannon or dumb rocket. if there’s passive defense that shoots down projectiles it would be cool to see that happen more often, but the AMS is fairly rare equipment in mechwarrior 5. i think some of the battletech lore clashes with the high tech clean angular aesthetic of the technology in battletech, like the mechs are ancient and passed down through generations in some cases with the original plans and factories lost forever, they should have like family markings and clan banners and custom retrofit parts and the like, but they kinda just look like futuristic (if kinda 80’s retro) mass produced clean lines angular robots with the only customization coming in the form of paint jobs and which weapons you attach. the mech designs would make more sense to me in a more centralized, unified setting rather than the semi-feudal oligopoly in battletech.
i think some of the battletech lore clashes with the high tech clean angular aesthetic of the technology in battletech
Welcome to the mess that is BT’s version of grimdark, it so desperately wants to be grimdark like it’s more successful brother in 40k, but it falls over and explodes half way through the race because the guys at FASA came up with a setting with the intent on being very grounded first, and had to spend a lot of time trying to justify how the universe ended up the way it did by way of indirectly giving the roman empire a reach around. Which yeah, so much of the universe’s premise is pretty much revolves around the fall of the space roman empire (The Star League) causing the universe to go to shit.
like the mechs are ancient and passed down through generations in some cases with the original plans and factories lost forever
A lot of people who write overall setting lore for the Battletech universe don’t exactly know how mass production or logistics work, so much that one of the very first retcons was introducing “limited” battlemech production still happening throughout the succession wars. Another fun one that was quickly redacted, was the quoted number of jumpships (the FTL transportation for the universe) being at around 5,000-6,000, except that fell apart as the Invader-class jumpship (most common jumpship) with all it’s docking ports filled with Mule-class dropships (most common cargo hauler dropship) had the effective cargo capacity of one normal 21st century blue water container ship. There is no way that only 5-6k jumpships was ferrying all that cargo for all the populated planets that is pushing 7 or 6 digits in total, a lot of those worlds being just as or close enough populated as Terra is.
i kinda like the EW idea, i’ve only ever heard the ‘fits on the tabletop’ ranges excuse before, but its still a bit silly that the kind of missiles we currently use on trucks to attack things a state away suddenly shoot less far than the average infantry assault rifle, like if EW and active/passive defense was good enough that an Iskander or HIMARS could only shoot 900m effectively, we would stop using them in favor of some other weapon designed for those ranges in the first place, or use something that requires less EW capabilities like a direct fire cannon or dumb rocket. if there’s passive defense that shoots down projectiles it would be cool to see that happen more often, but the AMS is fairly rare equipment in mechwarrior 5. i think some of the battletech lore clashes with the high tech clean angular aesthetic of the technology in battletech, like the mechs are ancient and passed down through generations in some cases with the original plans and factories lost forever, they should have like family markings and clan banners and custom retrofit parts and the like, but they kinda just look like futuristic (if kinda 80’s retro) mass produced clean lines angular robots with the only customization coming in the form of paint jobs and which weapons you attach. the mech designs would make more sense to me in a more centralized, unified setting rather than the semi-feudal oligopoly in battletech.
Welcome to the mess that is BT’s version of grimdark, it so desperately wants to be grimdark like it’s more successful brother in 40k, but it falls over and explodes half way through the race because the guys at FASA came up with a setting with the intent on being very grounded first, and had to spend a lot of time trying to justify how the universe ended up the way it did by way of indirectly giving the roman empire a reach around. Which yeah, so much of the universe’s premise is pretty much revolves around the fall of the space roman empire (The Star League) causing the universe to go to shit.
A lot of people who write overall setting lore for the Battletech universe don’t exactly know how mass production or logistics work, so much that one of the very first retcons was introducing “limited” battlemech production still happening throughout the succession wars. Another fun one that was quickly redacted, was the quoted number of jumpships (the FTL transportation for the universe) being at around 5,000-6,000, except that fell apart as the Invader-class jumpship (most common jumpship) with all it’s docking ports filled with Mule-class dropships (most common cargo hauler dropship) had the effective cargo capacity of one normal 21st century blue water container ship. There is no way that only 5-6k jumpships was ferrying all that cargo for all the populated planets that is pushing 7 or 6 digits in total, a lot of those worlds being just as or close enough populated as Terra is.