• Smeagolicious [they/them]@hexbear.net
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      3 months ago

      I was interested in the concept at first but it’s the exact shit you mention that killed any enthusiasm I had.

      “It’s not optimal to be cruel” and “you can fight the poachers” c’mon now, they clearly know what they’re implying and to assert otherwise is dishonest.

      Maybe I’m “too sensitive” but them leaning into the vibe of cruelty and exploitation of deliberately cute, innocent sentient beings just made the whole thing feel gross to me. Personally I’d rather it not be an option at all but I’m clearly not the target demo, a not insignificant portion of which is irony poisoned chuds

      • IWantToMakeProgress [any]@hexbear.net
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        3 months ago

        Check the trailers. I was put off at first but tried it after checking the trailer and read the reviews which most of them state that the exploit/slavery is not the focus. There is free straw-hat-pirates demo btw.

        • Smeagolicious [they/them]@hexbear.net
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          3 months ago

          I am aware it’s not the focus - I just find it gross that 1) it’s an option in the first place and 2) that it was marketed on this and emphasized by certain streamers and LPers. I don’t have interest in the game, I know what it contains and I don’t want to play it even though slavery “isn’t the focus”. Just very much not my thing

      • PolandIsAStateOfMind@lemmygrad.ml
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        3 months ago

        He also send message to me about good devs and evil marketing. Real g*mer moment. And the second dude is being ever funnier blaming it on… language barrier because it’s 1830 and obviously Japanese devs don’t know English.

          • PolandIsAStateOfMind@lemmygrad.ml
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            3 months ago

            The game had a 6 Million+ USD equivalent budget, they hired marketing. Banning people randomly looks stupid.

            With the context of discussion, it’s clearly just devs good and innocent, marketing bad. As if that main game page on the biggest game store in history wasn’t unchanged for months despite controversies. So the devs either are: a) hostages of their hired marketing people b) completely disinterested how their work is being advertised c) perfectly ok with it

        • IWantToMakeProgress [any]@hexbear.net
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          3 months ago

          I was just stating the norms of Japanese devs being bad at English. Not blaming it as the marketing direction is totally on the devs. One could argue the controversial marking worked and the game got more popular because of it.

          For me, as far as marketing goes, trailers > reviews > steam description.

          The most important part is try it. I tried Paradox games a couple of time, a couple tries later and I could see why people are into it.

    • homicidalrobot@lemm.ee
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      3 months ago

      Ah yes, the storefront page. Definitely direct dev communication and not marketing.