For me it would the ability to absorb an enemy thanks to new “Metroid power” acquired in Dread. Maybe after you parry an enemy or after locking it with the grapple beam. It would expand on the melee combat and be awesome.
For me it would the ability to absorb an enemy thanks to new “Metroid power” acquired in Dread. Maybe after you parry an enemy or after locking it with the grapple beam. It would expand on the melee combat and be awesome.
That could be an interesting addition. Most of the Castlevania games have some sort of steal powers from enemies, and with the Metroid power it could make sense for Samus to have a similar power/mechanic.
It could work as an expansion of the whole omega cannon dynamic we got on Dread, where Samus could absorb some enemies’ powers for a temporary skill or weapon. Like, say you have an enemy with a super jump, Samus could absorb that super jump for a limited time, or you have an enemy with a strong shield, Samus could get some degree of temporary invulnerability.
I think that would be very much in line with the franchise, and could make for very creative puzzles or even sequence breaking potential.