For me it would the ability to absorb an enemy thanks to new “Metroid power” acquired in Dread. Maybe after you parry an enemy or after locking it with the grapple beam. It would expand on the melee combat and be awesome.
For me it would the ability to absorb an enemy thanks to new “Metroid power” acquired in Dread. Maybe after you parry an enemy or after locking it with the grapple beam. It would expand on the melee combat and be awesome.
Your description sounds a lot like Doom Eternal and Titanfall movement, which would be pretty fun. Might be jarring to move between moving like that and the slower paced puzzle solving and scanning though. I’d definitely be interested in trying it.
I feel like Other M was an attempt to close the gap between the more mobile 2D games and the slower 3D Prime games. Obviously it had some big mistakes with it’s execution, but it’s interesting to look at what worked and didn’t work in context of what it was trying to do.
Yeah, Titanfall and DOOM Eternal are the games I was thinking of.
Had the well not been poisoned, Other M coulve become a third pillar of sorts, as it provides a middle ground between the 2D and FPA styles.