Seriously though, I thought GTA’s tone was feeling a decade out of date even in 2013. It just stinks of the late 90s and early 2000s, specifically of early South Park
Seriously though, I thought GTA’s tone was feeling a decade out of date even in 2013. It just stinks of the late 90s and early 2000s, specifically of early South Park
I never understood the “fun” of running
peopleharmless pedestrians over in games with vehicles on them and laughing about it. Are these people kids or smth?Running over bad guys in Halo is very fun, and it’s ludonarratively appropriate since they’re either genocidal aliens or red/blue bad guys that are also trying to run you over in multiplayer
that’s true, but i was talking about running over civilians/pedestrians that are minding their own business in games like GTA. i just don’t get what’s so fun about that.
maybe i should’ve clarified this.
ragdoll physics are very funny tbf
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Ah. Yeah, that never appealed to me either. I’m the kind of dork that tries to obey all the traffic laws in GTA like games though. At least in LA Noire driving like an asshole is appropriate since you play as a
I remember trying to do that in good 'ol Vice City, only for pedestrian-driving vehicles/cars to ignore them and speed on through (sometimes even hitting my vehicle/car in the process). The funniest part is I didn’t even aggravate them or had cheats on, yet they still did it anyway. :^)
I’m pretty sure one out of every 1000 cars randomly (maybe more likely than that) in gta 5 is specifically coded to drive like a complete maniac. I’ve seen them do a lot of wacky shit. Wouldn’t surprise me if that was a feature all the way back
Ragdoll physics. Euphoria is a great physics engine. It’s morbidly silly, and feels taboo.
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GTA’s solution to make regularly recreating those ISIS truck attacks on busy sidewalks feel less morbid is making sure every NPC comes across as incredibly vapid, stupid and repulsive
All the stuff the NPCs blurt out makes them sound like awful, shallow people
It all gets a bit tiring after a while
After a while of that, my headcanon became that it’s actually hell, with the player and all the npcs there to punish each other, where nothing ever changes