I’m not even talking about bugs. Opinion based on act1 and very beginning of act2 experience.

    1. Dialog and player choices feel railroaded as heck, options are suddenly lovelove or rude as fuck. Quality of dialog writing is very different from other parts of the game.
    1. His story is r/rpghorrorstory level problematic. From DM perspective his backstory and associate npc’s are especially bad choices.
  • It wouldn’t bother as much if either was better, but both in current state just sticks out to me.

My partner thinks this character must be some executives personal OP character shoe horned in to game despite criticism.

spoiler

sidenote: His story would work far better if he was delusional insane person. Instead its literal game over with “certain choices”, if you take him out of the portal.

  • Why9@lemmy.world
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    1 year ago

    The voice actor and the way he carried the jokes instantly made him one of my favourites, but I can see where you’re coming from with the railroaded conversation.

    His need to consume magical artefacts isn’t optional. It needs to be taken care of in Act 1, where you’re already relatively poor/unable to sustain his needs. Unlike Karlach, who is also a ticking time bomb, her story is far more forgiving, with the only real requirement to make sure Dammon is alive to fix her up.

    It would’ve been nice to have more ways to “fix him” besides the choices forced upon us, like Elminster popping up and forcing another decision on us.

    I’m at the start of act 3 so I don’t know how his story ends, but I hope we get more options to round out the story

    • Fushuan [he/him]@lemm.ee
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      1 year ago

      I recall I told him to suck it up, then before the goblin fight gave him a single magic item and then I convinced him to suck it up again, then went into act 2 to get the elminster cutscene to fix the problem, and then back to the underdark again. You can run past the undead encounter with invisibility which is a lvl 2 spell.