doing some visual design research on isometric tile-based games and came across this incredible screenshot from Celtic Tales: Balor of the Evil Eye
that entire screenshot was drawn with just sixteen colours
#gameArt #retroGaming
@vga256@dialup.cafe Having played a lot of computer games in 16 colors, that is astounding for the time, wow
@arcadetoken@autistics.life it is indeed. not very many high-res dithered 16-colour games out there.
@vga256@dialup.cafe Check out Mystic Towers for some real weirdness.
@matt@proud.social i’m fascinated that i somehow missed an Apogee shareware game over all the years. surprisingly beautiful and bizarre. thank you!
@vga256@dialup.cafe This was one of the last Apogee published games in the interval of Apogee’s original life. ISTR, it only received a little bit of oblique co-marketing before its release (with what, though: maybe a leaflet in a commercial box of Raptor: Call of the Shadows). I can’t recall how I found out about it. I might have found it by trawling their FTP server periodically (I was into modding some of the earlier games).
@matt@proud.social interesting. its late appearance is probably why i missed it - by 95 i was on the internet instead of BBSing (where I found most of my shareware)
@vga256@dialup.cafe I may need to death generator that!
@foone@digipres.club 😆 good idea
@vga256@dialup.cafe the human eye can’t see more than 16 colours
@vga256@dialup.cafe
Now that’s great art!