doing some visual design research on isometric tile-based games and came across this incredible screenshot from Celtic Tales: Balor of the Evil Eye

that entire screenshot was drawn with just sixteen colours

#gameArt #retroGaming

    • vga256@dialup.cafeOP
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      23 days ago

      @arcadetoken@autistics.life it is indeed. not very many high-res dithered 16-colour games out there.

    • vga256@dialup.cafeOP
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      23 days ago

      @matt@proud.social i’m fascinated that i somehow missed an Apogee shareware game over all the years. surprisingly beautiful and bizarre. thank you!

      • mtp@proud.social
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        22 days ago

        @vga256@dialup.cafe This was one of the last Apogee published games in the interval of Apogee’s original life. ISTR, it only received a little bit of oblique co-marketing before its release (with what, though: maybe a leaflet in a commercial box of Raptor: Call of the Shadows). I can’t recall how I found out about it. I might have found it by trawling their FTP server periodically (I was into modding some of the earlier games).

        • vga256@dialup.cafeOP
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          22 days ago

          @matt@proud.social interesting. its late appearance is probably why i missed it - by 95 i was on the internet instead of BBSing (where I found most of my shareware)