@SpaceNoodle@lemmy.world it is superb!
indigenous canadian, recovering academic → game dev & interactive media artist with a penchant for dial-up modems, the 4o3 bbs scene, 1-bit art, trackers/mods, classic macs, and 80s and 90s gaming. curator of internet, canadian & gaming obscura.
game development: tomodashi studio
https://tomodashi.com
current major project: tomo, a decentralized discussion group network that’s better than reddit https://tomo.city
🇨🇦
#nobot #nobots #noindex
(profile pic: a 1988 red fox 6¢ canada stamp)
@SpaceNoodle@lemmy.world it is superb!
@ilpalazzo@vivaldi.net agreed - the soundtrack even got a remaster a few years ago
https://dreamweb-remastered.bandcamp.com/album/dreamweb-the-soundtrack-remastered-side-a
Dreamweb is full of these ten second bespoke animations that breathe so much life into the world.
#dosgaming #adventuregames #retrogaming
@matt@proud.social interesting. its late appearance is probably why i missed it - by 95 i was on the internet instead of BBSing (where I found most of my shareware)
@matt@proud.social i’m fascinated that i somehow missed an Apogee shareware game over all the years. surprisingly beautiful and bizarre. thank you!
@foone@digipres.club 😆 good idea
@arcadetoken@autistics.life it is indeed. not very many high-res dithered 16-colour games out there.
@britown@mastodon.gamedev.place 😆 that’s the one i was most excited about too. i’ve had a GH FFIX for ages that i’ve been dying to replace
@GuyDudeman@beige.party no idea what kinds of games you like to play. FF7 was my first.
@timixretroplays@digipres.club 😂
@pixel@social.pixels.pizza now that i look at it, it kinda makes sense. almost all of the boards are running TBBS or wildcat or something else that is built for multi-node. i bet the only reason these mega-boards got a lot of votes is because they had a ton of readers/users.
@foone@digipres.club i’m fascinated that the Pleasure Dome shares the same name as an austrian hacker board which was famous as well https://demozoo.org/bbs/2949/
@mjgardner@social.sdf.org 😎
@ve3qbz@mastodon.radio it’s a very different kind of game, but boy does it feel great - it really nails the experience of creating a transportation network
@ve3qbz@mastodon.radio :\ frustrating. same thing happened with chris sawyer’s Transport Tycoon series.
@ve3qbz@mastodon.radio 2 was a travesty. iirc, it was developed by a third party company. most of the game was completing “missions” and it completely lost the joy of just building on the landscape
@ve3qbz@mastodon.radio couldn’t agree more.
@mayasynth@eldritch.cafe very welcome. i only wish i could have paid john broomhall for FLACs instead
@starfiend 😆 amazing. i ended up building a single player game using UOSphere just for fun
@foone@digipres.club it’s freaky finding sealed games that are 30 years old