Bethesda the publisher does things differently than Bethesda the developer.
As a dev, they know their modding communities keep their games alive long, long past their expiration dates and will fuck with them as little as they possibly can - this takes them from games to household names to legends that everyone knows.
As a publisher pushing products that aren’t intended to be modded, they drink the koolaid.
I disagree about the publishing side somewhat, every now and then the publishing team hits a home run. Like I’ve been playing Ghostwire: Tokyo recently which is published by Bethesda and it’s a pretty good game, and let’s not forget Prey which was an awesome game also published by Bethesda.
I didn’t say they don’t make good games. I said they drink the koolaid.
Context matters, and in the context of this thread (whether or not Bethesda games often have Denuvo) that means the anti-piracy “DRM is neat” koolaid (vs them avoiding DRM for self-developed games so they can be modded extensively).
Bethesda the publisher does things differently than Bethesda the developer.
As a dev, they know their modding communities keep their games alive long, long past their expiration dates and will fuck with them as little as they possibly can - this takes them from games to household names to legends that everyone knows.
As a publisher pushing products that aren’t intended to be modded, they drink the koolaid.
I disagree about the publishing side somewhat, every now and then the publishing team hits a home run. Like I’ve been playing Ghostwire: Tokyo recently which is published by Bethesda and it’s a pretty good game, and let’s not forget Prey which was an awesome game also published by Bethesda.
So tbey do get it right sometimes.
I didn’t say they don’t make good games. I said they drink the koolaid.
Context matters, and in the context of this thread (whether or not Bethesda games often have Denuvo) that means the anti-piracy “DRM is neat” koolaid (vs them avoiding DRM for self-developed games so they can be modded extensively).