This is the best summary I could come up with:
Towerborne absolutely nails its premise, set in a cataclysmic, but hopeful world where a mysterious event has left the realm with only one safe place: the Belfry.
A weighty, tactile weapon feel accompanies a variety of loot, build opportunities, and deep skill expression to make this my unexpected game of the show.
The CGI trailer is set on some kind of barren planet, where an army of seeming clones toils in a large space vehicle that looks like a giant hamster wheel.
I’ll have a full preview up in the coming weeks, but Endless Dungeon was every bit as infectious as Towerborne, with tight combat, satisfying tower defence gameplay, and vibrant visuals.
I think the build I played for ARA was missing some optimization and even some animations since combat events were just fireballs instead of the grand melees we saw from the game’s various trailers, but the underlying gameplay was incredibly exciting, with infectious complexity rammed with opportunities to get creative.
There were tons of other games I saw at the show, including Stalker 2, Sonic Superstars, Persona 5 Tactica, and others, and I’m working on previews and content for a lot of these in the coming weeks (after my tentative Starfield review… whew).
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