[ General Changes ]
- Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early...
Big update as always. I’m interested in seeing the new cel shading on characters.
Interesting urn changes, there are now six drop off locations, which will change depending on what team is in the lead. Losing team will be able to drop it off closer to base, winning team has to take it towards enemy base.
Oh boy Paradox got a fun change. You can now increase the pulses on the time bomb by increasing ability duration. I got eight pulses totaling over 2000 damage (plus they apply damage amp stacks) by using superior duration+magic carpet (which is the only other item that gives ability duration for some reason).
Throw in a echo shard and range extension and you can make some zones enemies REALLY wont want to be in :D
Vindicta: Fire rate now scales with Spirit Power (0.14)
He was a pain to play against for a while there, now it feels much more fair. He’s still dangerous, but before you kinda had to make sure he was starving on souls right from the start, or he’d go completely out of control.
Shiv nerf. Been waiting for that.
Interesting urn changes, there are now six drop off locations, which will change depending on what team is in the lead. Losing team will be able to drop it off closer to base, winning team has to take it towards enemy base.
Oh boy Paradox got a fun change. You can now increase the pulses on the time bomb by increasing ability duration. I got eight pulses totaling over 2000 damage (plus they apply damage amp stacks) by using superior duration+magic carpet (which is the only other item that gives ability duration for some reason).
Throw in a echo shard and range extension and you can make some zones enemies REALLY wont want to be in :D
Vindicta is the new Grey Talon
I like playing shiv, and i like the changes. Especially the knife hitbox was pretty obnoxious. And the nerf doesn’t make him less fun.
Good!
He was a pain to play against for a while there, now it feels much more fair. He’s still dangerous, but before you kinda had to make sure he was starving on souls right from the start, or he’d go completely out of control.