Fubarberry@sopuli.xyzM to Steam Deck@sopuli.xyzEnglish · 2 months agoWhen the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it"www.gamesradar.comexternal-linkmessage-square122fedilinkarrow-up1607arrow-down16 cross-posted to: steamdeck@lemmit.online
arrow-up1601arrow-down1external-linkWhen the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it"www.gamesradar.comFubarberry@sopuli.xyzM to Steam Deck@sopuli.xyzEnglish · 2 months agomessage-square122fedilink cross-posted to: steamdeck@lemmit.online
minus-square3ntranced@lemmy.worldlinkfedilinkarrow-up19·2 months agoExactly, if you want a good product, have the developers make what “they” want. Usually works out.
minus-squareayyy@sh.itjust.workslinkfedilinkarrow-up4·2 months agoThat’s how you end up with Arch Linux.
minus-squarepscamodio@feddit.itlinkfedilinkarrow-up3·2 months agoThis may work if the developer is a possible client too like in this case. But I feel that’s the exception. Do what the clients want and not what developers, designers or management want.
minus-squareyetiftw@lemmy.worldlinkfedilinkarrow-up1·2 months agomy point was more broad. most products are design based on what the “market” wants, instead of what the individual making it wants. thus results in a diluted product that does too many things and all poorly
Exactly, if you want a good product, have the developers make what “they” want. Usually works out.
That’s how you end up with Arch Linux.
This may work if the developer is a possible client too like in this case. But I feel that’s the exception.
Do what the clients want and not what developers, designers or management want.
my point was more broad. most products are design based on what the “market” wants, instead of what the individual making it wants. thus results in a diluted product that does too many things and all poorly