• Sol0WingPixy@ttrpg.network
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    1 year ago

    That setup only works if the Bludgeoning/Piercing/Slashing damage is non-magical - practically nothing resists magical B/P/S damage, to the point where I’d put in on the same tier as Force damage, if not higher.

    • F04118F@feddit.nl
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      1 year ago

      I know what you mean but magical and non-magical B/P/S damage is not defined as such.

      The resistance you mean is B/P/S damage from a non-magical weapon. Any source of damage that is not a weapon bypasses that.

      So yeah, in the case of a needles fireball, make it damage from a non-magical weapon.

      I’m sorry for being pedantic. I hate these rules too but this is how they’re written. Pathfinder 2E ends up a lot simpler if you use a VTT (Foundry VTT is amazing, and has no recurring costs).

      • Sol0WingPixy@ttrpg.network
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        1 year ago

        Oh this is exactly one of the reasons my group is switching to PF2e. I got introduced to TTRPGs via 5e but there’s so much about it that irks me. The caster/martial gap, the “big 3” saves that you just have to take Resilient to make work at higher levels, that AC just doesn’t scale properly, balancing combats (especially at high levels), Rogue having a huge gap in subclass features, classes having dead levels, etc.

        My group was a little trepidatious about Pathfinder 2e but Foundry automating a lot of the math has been super helpful. We’ll be starting a proper Spelljammer-inspired interplanar campaign once the remaster releases.