It’s a Bethesda RPG in space. If you’re looking for No Man’s Sky, it isn’t that. If you’re looking for Elite Dangerous, it isn’t that. But it is a BSG RPG, just like I’ve been playing since Morrowind, and it really scratches that itch. I like the characters I’ve met, I’ve enjoyed exploring, and I’m starting to get into the lore and history. The weapons feel great and the gunplay is good. I tried the ship building and was pleased with how smooth a process that is.

I’ve seen a few graphical glitches, but this really is the least buggy-at-launch BSG RPG I’ve played. It’s definitely made for a controller, but that’s fine, that’s how I prefer to play these days.

  • OscarRobin@lemmy.world
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    10 months ago

    Yep and each time Todd pushes them for even greater breadth at the sacrifice of depth. For example, stealth feels genuinely impossible and pointless in Starfield. I couldn’t even stealth into the first room they present to you for that very purpose because every enemy instantly knew I was there. It’s now just a shooty game with a bunch of loading screens and often ugly graphics with terrible performance.