• Ephera@lemmy.ml
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    4 days ago

    Yeah, made me wonder how much me being experienced with roguelikes made it easier, and how much of it just is darn easy.

    Like, not running into a group of enemies is probably common sense.
    Trying to collect those items, probably, too. (Even if I never figured out, whether they’re just collectibles or actually have a use.)
    Waiting a turn for the monster to move up to me, so I get the first hit, isn’t common sense, but it meant at best that I never took a hit rather than one hit.

    I guess, you want it to be easy to make it approachable for people, but yeah, it shouldn’t be no challenge at all either…