BrikoX@lemmy.zip to Gaming@lemmy.zipEnglish · 15 hours agoDragon Age: The Veilguard's impressive tresses feature '50,000 individual strands per character for over 100 hairstyles'www.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up137arrow-down14file-text
arrow-up133arrow-down1external-linkDragon Age: The Veilguard's impressive tresses feature '50,000 individual strands per character for over 100 hairstyles'www.pcgamer.comBrikoX@lemmy.zip to Gaming@lemmy.zipEnglish · 15 hours agomessage-square13fedilinkfile-text
minus-squareKyrgizion@lemmy.worldlinkfedilinkEnglisharrow-up20arrow-down8·15 hours agoSo this is what they spent development time on rather than gameplay and story. Figures.
minus-squarezipzoopaboop@lemmynsfw.comlinkfedilinkEnglisharrow-up2·3 hours agoThe tech was started on FIFA 21 and has been added to by various teams since then, article seems to dump it but the press release covers it
minus-squareMurrayL@lemmy.worldlinkfedilinkEnglisharrow-up14arrow-down6·11 hours agoYes, because the developers working on hair physics were definitely the same people that would have otherwise been working on narrative design.
minus-squareRampsquatch@sh.itjust.workslinkfedilinkEnglisharrow-up14arrow-down3·11 hours agoNo, they probably weren’t. The funding for that team however…
So this is what they spent development time on rather than gameplay and story. Figures.
The tech was started on FIFA 21 and has been added to by various teams since then, article seems to dump it but the press release covers it
Yes, because the developers working on hair physics were definitely the same people that would have otherwise been working on narrative design.
No, they probably weren’t. The funding for that team however…