Howard says Bethesda Game Studios is looking to keep expanding its support for the modding community with the upcoming space-faring RPG.
Howard says Bethesda Game Studios is looking to keep expanding its support for the modding community with the upcoming space-faring RPG.
They should just design a game that doesn’t require so many mods in the first place
I’ve never really modded any of Bethesda’s games. I play them through once or twice and never feel it lacking.
What the mood support does is give the game legs for decades, and thousands of hours of playtime. Most games that aren’t engineering / creative games like Minecraft, no matter how fun, are going to get stale after 100 hours.
Having good mod support means you can keep tweaking the experience to keep it fresh.
If you haven’t, if you go back and play them again, I’d at least recommend trying some of the “pretty” mods that bump model and texture resolution for modern computers.
I really wish that Bethesda could work out a way to make that more-accessible to players, because I know that a lot never try a modded game because of all the poking at the game that they’d need to do (“do I want this high-res grass mod or this high-res grass mod?”)
Maybe have something like a built-in Wabbajack so that getting a large set of recommended mods installed amounts to saying ”install this curated list of mods that this player selected". Then recommend the top couple of modsets that players are playing with. That’s not going to do it for people who are really into precisely optimizing the environment for their particular preferences (this particular chair model is superior to this particular chair model), but it’d hopefully lower the bar far enough for more people to be able to benefit.
I mean, Skyrim is still entirely playable without mods, as shown by the fact that it was still a massive success on consoles and on release (when mods didn’t exist yet).
Mods just make it strictly better. I love that the game can feel fresh because of the addition of new mods. And how I can increase the depth of the game with stuff like more enemies, more spells, and more equipment. Skyrim had good variety in the base game, but mods just made it unbeatable. And similarly, graphic mods can make this 12 year old game feel like a new release.
I wouldn’t still be playing Skyrim to this day if it wasn’t for the wealth of mods.
Their games don’t require mods. Mods allow for extra life in pretty much all games that allow them. In fact entirely new games have been created via modding frameworks.
I’ll believe it when I see it.
I very much disagree. I think that their games are quite competitive with other open-world games even without mods. But I sure do want the mods.