Bethesda’s latest can’t help but feel shallow by comparison.

  • Jordan Lund@lemmy.one
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    43
    ·
    edit-2
    1 year ago

    Lost me at “Disco Elysium had arrived and absolutely blown the doors off the RPG genre.”

    I’ve never played a more restrictive game with worse dialog choices.

    a) Can’t tell if brain damaged.
    b) Can’t tell if drunk.
    c) Can’t tell if high.
    d) Can’t tell if stupid.

    No good choices. Thank god Steam let me refund it.

    Looked pretty though!

    • Veraticus@lib.lgbt
      link
      fedilink
      English
      arrow-up
      26
      arrow-down
      1
      ·
      1 year ago

      Good heavens, I’ve definitely never heard this take about Disco Elysium. It’s universally beloved for being able to explore fascinating and well-written political concepts in a novel world, and it manages to do it in a totally hilarious fashion. Seriously, I’ve never had so much fun trying to smile before.

    • Coelacanth@feddit.nu
      link
      fedilink
      English
      arrow-up
      17
      ·
      1 year ago

      I mean. Disco Elysium is only an RPG in the sense that you get to choose which version of Harry you play. It’s not a blank slate situation where you can be whatever you want, you’re always just Harry. And it is barely even a game, at the end of the day. It’s a novel pretending to be a game.

      In terms of RPG design, though, the one thing it truly did put into the forefront was the “fail-forward” ideas present in many interactions, which is something more games should take inspiration from.

      Making failure interesting makes the story much more engaging regardless of your choices and your luck by discouraging save scumming and instead letting you feel good about rolling with whatever outcome happens.

    • Dangdoggo@kbin.social
      link
      fedilink
      arrow-up
      7
      ·
      1 year ago

      The ambiguity of dialogue choices evens out as Harry recovers from his hangover but never completely goes away which honestly is part of the magic for me. Never being 100 percent certain what he’s gonna do and sort of trying to nudge him along in the right direction is the game. But it’s not a traditional RPG and nowhere near as deep mechanicall as BG3. It’s just really good in it’s own way. I also had a lot of interest in the politics of the game and a personal battle with drugs and alcohol in my life so it may have resonated more with me as well.

      • Jordan Lund@lemmy.one
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        10
        ·
        1 year ago

        See, that was my problem. I would never choose to play as a brain damaged wasteoid, but that was the ONLY choice in that game.

        So bad that I went online and was like “Sooo… did I fuck up my starting stats? Is this my fault the dialog choices are this bad?”

        Nope, just the way the game is… Time for the game to go away. Which is bizarre because I had heard so much good stuff about it.

      • Jordan Lund@lemmy.one
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        6
        ·
        1 year ago

        I was expecting a Blade Runner-esque detective story, instead I got a main character who may be mentally defective. Not a fun experience.

        • Bo7a@lemmy.ca
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          Don’t worry, you are not alone.

          I went into DE with no preconceptions. And by the three hour mark I was just sick of how stupid ‘I’ was. The game looks lovely, and I’m sure the story is great from all the great reviews. But it felt like a slog to get anything done.

          • Jordan Lund@lemmy.one
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            3
            ·
            1 year ago

            Woof, you had more fortitude than I did. I lasted 30-45 minutes before going online asking “So should I start over with different stats?” and the response was “You just don’t get it, man…”

            And I was like “Oh, I get it, I just don’t want shitty dialog choices…” and bounced.

      • Slowy@lemmy.world
        link
        fedilink
        English
        arrow-up
        21
        ·
        1 year ago

        It is a really good game with a lot of depth, definitely a little more restrictive/slower paced - you’re mostly investigating a mystery not fighting and collecting tons of loot - and maybe not for everyone but very unique and detailed and funny.

      • Coelacanth@feddit.nu
        link
        fedilink
        English
        arrow-up
        14
        ·
        1 year ago

        If you’re interested in politics, existentialism, the human condition, coping with depression, addiction, trauma and loss and want to read a novel about these themes told through the story-telling medium of an isometric RPG then it is the game for you.

        Despite claiming to be an “isometric CRPG detective game about solving a murder mystery” on its About page Disco Elysium is actually none of those things at the end of the day, and if those things are what you want you’ll probably end up disappointed.

        • vzq@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          Despite claiming to be an “isometric CRPG detective game about solving a murder mystery” on its About page Disco Elysium is actually none of those things

          TBH, it’s a better depiction of actual police work than we get in most games.

      • dangblingus@lemmy.world
        link
        fedilink
        English
        arrow-up
        13
        arrow-down
        1
        ·
        1 year ago

        It’s literally rated as one of the best RPGs of all time. Nothing quite like it. If you enjoy CRPGs, it’s a Buy.