Problem difficulty so far (up to day 16)

  1. Day 15 - Warehouse Woes: 30m00s
  2. Day 12 - Garden Groups: 17m42s
  3. Day 14 - Restroom Redoubt: 15m48s
  4. Day 09 - Disk Fragmenter: 14m05s
  5. Day 16 - Reindeer Maze: 13m47s
  6. Day 13 - Claw Contraption: 11m04s
  7. Day 06 - Guard Gallivant: 08m53s
  8. Day 08 - Resonant Collinearity: 07m12s
  9. Day 11 - Plutonian Pebbles: 06m24s
  10. Day 04 - Ceres Search: 05m41s
  11. Day 02 - Red Nosed Reports: 04m42s
  12. Day 10 - Hoof It: 04m14s
  13. Day 07 - Bridge Repair: 03m47s
  14. Day 05 - Print Queue: 03m43s
  15. Day 03 - Mull It Over: 03m22s
  16. Day 01 - Historian Hysteria: 02m31s
  • zogwarg@awful.systems
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    4 hours ago

    22!

    spoilers!

    Well it’s not a grid! My chosen language does not have bitwise operators so it’s a bit slow. Have to resort to manual parallelization.

  • swlabr@awful.systems
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    2 days ago

    20: currently a WIP but:

    meme

    Wait, so it’s all grids? 🧑🏿‍🚀🔫🧑🏿‍🚀

    • swlabr@awful.systems
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      2 days ago
      ok disco

      It took me too long to read the prompt and see that without the shortcuts, it’s a single path. I wasted too much time on search algorithms.

      P1: Here’s what I did: Walk the path. Every time you hit a new grid, check if the two shortcuts you can take will save you 100 ps.

      To calculate the shortcut saving:

      If you index every grid position on the main path from 0, then it takes X ps to reach position X, The time it takes to travel from start to X, then a shortcut to Y, then from Y to the end, is X + 1 + (main path length - Y). The time saved is then just Y - X - 1, modulo maybe like 5 fence post errors.

      P2. The prompt wasn’t really clear about whether or not cheating meant you can only travel through one set of walls before your cheat ends, or if it meant you could just move through walls for 20ps to wherever you could reach. Turns out, it’s the latter.

      The above formula is then a special case of Y - X - manhattan distance(X, Y).

  • swlabr@awful.systems
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    edit-2
    3 days ago

    Day 19! (the cuervo gold…)

    disc and code

    Ok so my path to this answer was circuitous and I now hate myself a little.

    P1: Ok, a repeated dfs on suffixes. that shouldn’t be too hard. (it was not hard)

    P2: Ok, a repeated dfs is a little too slow for me, I wonder how I can speed it up?

    forgets about memoisation, a thing that you can do to speed this sort of thing up

    I guess the problem is I’m doing an O(mn) match (where m is the number of towels, n is the max towel length) when I can do O(n). I’ll build a prefix tree!

    one prefix tree later

    Ok that still seems to be quite slow. What am I doing wrong?

    remembers that memoisation exists

    Oh I just need to memoise my dp from part 1. Oops.

    Anyway posting the code because I shrunk it down to like two semicolons worth of lines.

    (

    List<String> input = getLines();
    Set<String> ts = Set.from(input.first.split(', '));
    Map<String, int> dp = {};
    
    int dpm(String s) => dp.putIfAbsent(
        s,
        () => s.isNotEmpty
            ? ts
                .where((t) => t.matchAsPrefix(s) != null)
                .map((t) => dpm(s.substring(t.length)))
                .fold(0, (a, b) => a + b)
            : 1);
    
    void d19(bool sub) {
      print(input
          .skip(2)
          .map((s) => dpm(s))
          .map((i) => sub
              ? i
              : i > 0
                  ? 1
                  : 0)
          .reduce((a, b) => a + b));
    }
    
  • gerikson@awful.systemsOP
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    4 days ago
    day 18

    bit of a breather episode

    As long as you ensure A* / Dijkstra’s (is there a functional difference if the edge weights are constant?) you’ll get the shortest path. Part 2 was just simulation for me, if I started in the state of part 1 it took a minute to run through the rest of the bytes.

  • swlabr@awful.systems
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    5 days ago

    17!

    p1 discussion

    Simultaneously very fun and also the fucking worst.

    Fun: Ooooh, I get to simulate a computer, exciting!

    Worst: Literally 8 edge cases where fucking up even just one can fuck up your hour.

    p2 discussion

    I did this by hand. sort of. I mean I didn’t code up something that found the answer.

    Basically I looked at the program in the input and wrote it out, and realised that A was essentially a loop variable, where the number of iterations was the number of octal digits A would take to represent. The most significant octal digits (octits?) would determine the tail end of the output sequence, so to find the smallest A you can do a DFS starting from the MS octit. I did this by hand.

    EDIT: code. Not gonna explain any of it.
    class Comp {
      List<int> reg;
      List<int> prog;
      int ip = 0;
    
      List<int> output = [];
      late List<(int, bool) Function()> ops;
    
      int get combo => prog[ip + 1] < 4 ? prog[ip + 1] : reg[prog[ip + 1] - 4];
    
      Comp(this.reg, this.prog) {
        ops = [
          () => (reg[0] = (reg[0] >> combo), false),
          () => (reg[1] ^= prog[ip + 1], false),
          () => (reg[1] = combo % 8, false),
          () => (reg[0] != 0) ? (ip = prog[ip + 1], true) : (0, false),
          () => (reg[1] ^= reg[2], false),
          () {
            output.add(combo % 8);
            return (0, false);
          },
          () => (reg[1] = (reg[0] >> combo), false),
          () => (reg[2] = (reg[0] >> combo), false)
        ];
      }
    
      compute() {
        output.clear();
        while (ip < prog.length) {
          if (!ops[prog[ip]]().$2) {
            ip += 2;
          }
        }
      }
    
      reset(int A) {
        ip = 0;
        reg[0] = A;
        reg[1] = 0;
        reg[2] = 0;
      }
    }
    
    void d17(bool sub) {
      List<String> input = getLines();
      Comp c = Comp(
          input.take(3).map((s) => s.split(" ").last).map(int.parse).toList(),
          input.last.split(" ").last.split(",").map(int.parse).toList())
        ..compute();
      print("Part a: ${c.output.join(",")}");
    
      if (!sub) return;
    
      List<int> sols = [];
      bool dfs(int cur) {
        bool found = false;
        sols.add(cur);
        int sol = sols.reduce((a, b) => 8 * a + b);
        c..reset(sol)..compute();
        if (c.prog
            .whereIndexed((i, e) => i >= c.prog.length - c.output.length)
            .foldIndexed(true, (i, p, e) => p && c.output[i] == e)) {
          if (found = c.output.length == c.prog.length) {
            print("Part b: $sol");
          } else {
            for (int i = 0; i < 8 && !(found = found || dfs(i)); i++) {}
          }
        }
    
        sols.removeLast();
        return found;
      }
    
      for (int a = 0; a < 8 && !dfs(a); a++) {}
    }
    
    
    • zogwarg@awful.systems
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      5 days ago

      EDIT: I have a sneaking suspicion that the computer will need to be re-used since the combo-operand 7 does not occur and is “reserved”.

      re p2

      Also did this by hand to get my precious gold star, but then actually went back and implemented it Some JQ extension required:

      #!/usr/bin/env jq -n -rR -f
      
      #─────────── Big-endian to_bits and from_bits ────────────#
      def to_bits:
        if . == 0 then [0] else { a: ., b: [] } | until (.a == 0;
            .a /= 2 |
            if .a == (.a|floor) then .b += [0]
                                else .b += [1] end | .a |= floor
        ) | .b end;
      def from_bits:
        { a: 0, b: ., l: length, i: 0 } | until (.i == .l;
          .a += .b[.i] * pow(2;.i) | .i += 1
        ) | .a;
      #──────────── Big-endian xor returns integer ─────────────#
      def xor(a;b): [a, b] | transpose | map(add%2) | from_bits ;
      
      [ inputs | scan("\\d+") | tonumber ] | .[3:] |= [.]
      | . as [$A,$B,$C,$pgrm] |
      
      
      # Assert  #
      if  [first(
              range(8) as $x |
              range(8) as $y |
              range(8) as $_ |
              [
                [2,4],  # B = A mod 8            # Zi
                [1,$x], # B = B xor x            # = A[i*3:][0:3] xor x
                [7,5],  # C = A << B (w/ B < 8)  # = A(i*3;3) xor x
                [1,$y], # B = B xor y            # Out[i]
                [0,3],  # A << 3                 # = A(i*3+Zi;3) xor y
                [4,$_], # B = B xor C            #               xor Zi
                [5,5],  # Output B mod 8         #
                [3,0]   # Loop while A > 0       # A(i*3;3) = Out[i]
              ] | select(flatten == $pgrm)       #         xor A(i*3+Zi;3)
            )] == []                             #         xor constant
      then "Reverse-engineering doesn't neccessarily apply!" | halt_error
       end |
      
      #  When minimizing higher bits first, which should always produce   #
      # the final part of the program, we can recursively add lower bits  #
      #          Since they are always stricly dependent on a             #
      #                  xor of Output x high bits                        #
      
      def run($A):
        # $A is now always a bit array                    #
        #                 ┌──i is our shift offset for A  #
        { p: 0, $A,$B,$C, i: 0} | until ($pgrm[.p] == null;
      
          $pgrm[.p:.p+2] as [$op, $x]       | # Op & literal operand
          [0,1,2,3,.A,.B,.C,null][$x] as $y | # Op &  combo  operand
      
          # From analysis all XOR operations can be limited to 3 bits  #
          # Op == 2 B is only read from A                              #
          # Op == 5 Output is only from B (mod should not be required) #
            if $op == 0 then .i += $y
          elif $op == 1 then .B = xor(.B|to_bits[0:3]; $x|to_bits[0:3])
          elif $op == 2
           and $x == 4  then .B = (.A[.i:.i+3] | from_bits)
          elif $op == 3
           and (.A[.i:]|from_bits) != 0
                        then .p = ($x - 2)
          elif $op == 3 then .
          elif $op == 4 then .B = xor(.B|to_bits[0:3]; .C|to_bits[0:3])
          elif $op == 5 then .out += [ $y % 8 ]
          elif $op == 6 then .B = (.A[.i+$y:][0:3] | from_bits)
          elif $op == 7 then .C = (.A[.i+$y:][0:3] | from_bits)
          else "Unexpected op and x: \({$op,$x})" | halt_error
          end | .p += 2
        ) | .out;
      
      [ { A: [], i: 0 } | recurse (
          #  Keep all candidate A that produce the end of the program,  #
          #  since not all will have valid low-bits for earlier parts.  #
          .A = ([0,1]|combinations(6)) + .A | # Prepend all 6bit combos #
          select(run(.A) == $pgrm[-.i*2-2:] ) # Match pgrm from end 2x2 #
          | .i += 1
          # Keep only the full program matches, and convert back to int #
        ) | select(.i == ($pgrm|length/2)) | .A | from_bits
      ]
      
      | min # From all valid self-replicating intputs output the lowest #
      
    • gerikson@awful.systemsOP
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      5 days ago
      re: p1

      I literally created different test inputs for all the examples given and that found a lot of bugs for me. Specifically the difference between literal and combo operators.

  • swlabr@awful.systems
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    6 days ago

    16!

    p1

    I used A*, though mathematically I would have been fine with Dijkstra’s. Also, here’s how I remember how to spell Dijkstra: ijk is in alphabetical order.

    p2

    If you’ve implemented path/back tracking on a search algo before, this wasn’t too bad, though instead of tracking best parent you need to track equivalently best parents. Woke AOC trying to normalise families with more than two parents, SMH

    • Architeuthis@awful.systems
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      6 days ago
      16 commentary

      DFS (it’s all dfs all the time now, this is my life now, thanks AOC) pruned by unless-I-ever-passed-through-here-with-a-smaller-score-before worked well enough for Pt1. In Pt2 in order to get all the paths I only had to loosen the filter by a) not pruning for equal scores and b) only prune if the direction also matched.

      Pt2 was easier for me because while at first it took me a bit to land on lifting stuff from Djikstra’s algo to solve the challenge maze before the sun turns supernova, as I tend to store the paths for debugging anyway it was trivial to group them by score and count by distinct tiles.