We did, for both games, although we didn’t play Operation much. It kind of lost its novelty fast, especially with the buzzer the TV commercials conveniently left out.
We played a lot of Mouse Trap, though. Everyone complaining about the trap not working half the time seems to have missed that that was the point. You might land in the trap zone and have one of your siblings get the chance to trap, but it wasn’t a guarantee that you’d be trapped. If it was going to work every time what was the need to even do all the building? At that point it’s just a game with an instant lose square. If the trap worked or failed you needed to reset it for the next attempt, and as part of that reset you could adjust or fix any parts that had failed. Or maybe try to subtly sabotage it again if you’re worried you might be next…
We did, for both games, although we didn’t play Operation much. It kind of lost its novelty fast, especially with the buzzer the TV commercials conveniently left out.
We played a lot of Mouse Trap, though. Everyone complaining about the trap not working half the time seems to have missed that that was the point. You might land in the trap zone and have one of your siblings get the chance to trap, but it wasn’t a guarantee that you’d be trapped. If it was going to work every time what was the need to even do all the building? At that point it’s just a game with an instant lose square. If the trap worked or failed you needed to reset it for the next attempt, and as part of that reset you could adjust or fix any parts that had failed. Or maybe try to subtly sabotage it again if you’re worried you might be next…
To see the little man get flipped into the pool. Duh.